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» Nine events of instructional design

    What most conventional software does ...
1: gain attention
P
usually achieves this very well
2: inform learner of objectives
?
many do not include this information
3: stimulate recall
+/-
questionable in many cases
4: present stimuli
P
often gives too much stimulus
5: guide learning
O
often a hit and miss affair
6: elicit performance
+/-
limited range of skills (usually physical)
7: provide feedback
P
often gratuitous or patronising in nature
8: assess performance
P
but which skills are being assessed?
9: enhance retention & transfer
O
can the user apply strategies elsewhere?
Our software …
  » implements all nine instructional design events
  »
provides flexible learning through graded choices
  » tracks user performance and provides opportunites for revision
  » incorporates intellectual as well as physicial activities
  » provides learning in context to promote retention and transfer
  » places the emphasis on the learning activity not the
gratuitous bells and whistles

 

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