| |
|
What
most conventional software does ... |
| 1: gain
attention |
P |
usually
achieves this very well |
| 2: inform
learner of objectives |
? |
many
do not include this information |
| 3: stimulate
recall |
+/- |
questionable
in many cases |
| 4: present
stimuli |
P |
often
gives too much stimulus |
| 5: guide
learning |
O |
often
a hit and miss affair |
| 6: elicit
performance |
+/- |
limited
range of skills (usually physical) |
| 7: provide
feedback |
P |
often
gratuitous or patronising in nature |
| 8: assess
performance |
P |
but
which skills are being assessed? |
| 9: enhance
retention & transfer |
O |
can
the user apply strategies elsewhere? |
| Our
software
|
»
implements all nine instructional design events
»
provides flexible learning through graded choices
» tracks user performance and provides opportunites for revision
» incorporates intellectual as well as physicial activities
» provides learning in context to promote retention and transfer
» places the emphasis on the learning activity
not the gratuitous
bells and whistles |